translation
xxxxxxxxxxx' = x + dx;y' = y + dy;z' = z + dz;
xxxxxxxxxx
x' = x + dx;
y' = y + dy;
z' = z + dz;
rotation
xxxxxxxxxxx' = x * cosB - y * sinB;y' = y * cosB + x * sinB;z' = z;
x' = x * cosB - y * sinB;
y' = y * cosB + x * sinB;
z' = z;
scaling
xxxxxxxxxxx' = x * sx;y' = y * sy;z' = z * sz;
x' = x * sx;
y' = y * sy;
z' = z * sz;